


Frey Holland (played by Ella Balinska) is a troubled girl from New York City. While the powers are all from fantasy, your player character is a different kind of protagonist. Visually, Forspoken looks to be shaping up to Luminous’ goal of achieving tech-driven visuals. The Luminous Engine certainly appears to be putting in the work, especially during the combat animations that mix all kinds of elemental effects like water, lightning, and fire. Frey can cycle through a collection of magic spells and fight enemies with a variety of long-range and close-range attacks, whether that’s firing lightning bolts from afar or dashing close to hit enemies with a magic sword. Combat is completely real-time and primarily magic-based. There appear to be several points of interests Frey can explore and no limit to where she can or can’t venture towards.Īlong the way, Frey will encounter various enemies and monsters in the wild. Protagonist Frey is seen traversing overland to various waypoints and mission markers. The presentation was hands-off, but the gameplay we saw will be familiar to anyone who has played a modern open-world RPG. While Terada says there’s room to grow, Forspoken will serve as a showcase for the studio in terms of the quality Luminous can bring to the gaming landscape. Through Forspoken, we believe we’ve been able to incorporate our concept for the studio and showcase that to a certain degree” “So the goals are quite high as far as developing an open-world game that achieves the highest heights, essentially. “When you look back to Luminous Productions and kind of a core concept or theme for the studio, it is to really blend art and technology,” Terada says.

Speaking with IGN, Forspoken director Takefumi Terada explains that the open-world gameplay will reflect one of Luminous’ themes as a studio.
